kutsuwamushi: (FAIL)
[personal profile] kutsuwamushi
I am so tired of walkthroughs that cut stuff out.

Lately, I've been really into Horizon: Zero Dawn, which is a great game and I highly recommend it.

It has one downside for me, though, which is that you often end up in an area where you have to "find" the path forward. It's never hard, but looking around involves a lot of camera panning, which really triggers my motion sickness-- especially if I'm looking for a place where I'm supposed to climb up. So, if I can't find something right away, I'll hop onto Youtube.

So many Youtubers chose this exact moment to cut to save time, though! They probably had to look around too, and decided it's not interesting enough for their channel--so they just skip ahead.

This is NOT HELPFUL. I don't need to see you fight a robot; I've fought a robot, and can do that fine myself. I need to see where the fuck I'm supposed to go so I can play this game without making myself sick.

If it's really that boring you can just SPEED UP the footage instead of cutting it altogether.

Date: 2018-01-21 06:53 pm (UTC)
chase_acow: Grace in a cowboy hat from Saving Grace (cowboy grace)
From: [personal profile] chase_acow
I love that game, and I definitely see why the camera pans could affect people. Sometimes I have to look in the comments of the videos, and someone else has already complained about the thing I want to complain about. IDK, maybe you'll find a youtuber you like. I loved the plot of that game and how everything started falling into place at the end. : )

Date: 2018-01-22 12:47 am (UTC)
waketosleep: (Misc - Eeyore umbrella)
From: [personal profile] waketosleep
I have this problem a lot lately with video games! Most recently when I was playing Mass Effect: Andromeda, and Final Fantasy 13 gave me a lot of trouble in that arena too. Sometimes I just can't find the quest marker even with the HUD map--Mass Effect is bad for this because when you're outside on a planet you've got three dimensions of navigational space, half-assed depicted on a map and with your only point of cross-reference being a dial-style HUD compass like in Skyrim/Fallout, so there are some markers I can't figure out how to get to because I don't know if they're on top of a mountain or under it in a cave. So I consult the internet, like you do these days, and between youtube, IGN, gamefaqs and whatever the hell else walkthrough sites, there's about a 20% chance that ONE site somewhere in the bowels of Page 2-3 of the search results will actually give me either sufficient text directions or some kind of visual on where the hell I'm supposed to be.

Then I'm like, am I stupid? Is this actually a really easy marker to find? (Sometimes the answer is yes, yes I am stupid and it IS easy to find, but my stupid ass still wants a video or a screenshot, dammit.)

Also lol at the "I don't need to see you fight a robot" because same. Streamers seem to use the most bonkers strategies in fights and I'm like, why is this game so hard for you, pal.

Date: 2018-01-22 06:03 am (UTC)
waketosleep: text: be serious, batman, pic: batman laughing (Misc - Be serious Batman)
From: [personal profile] waketosleep
Strategic gaming is the only way to fly. I played Persona 5 during the summer and the goal was always to knock down and all-out-attack all enemies on the first turn. Generally I did that. Hardly took a hit except in boss fights (with a special exception for enemies with no elemental weakness or where I had to work my way through all 8 friggin' elements to find the magic one). Dungeons were a cakewalk. But a pretty fun one, generally, so that was nice.

I've experienced camera-movement motion sickness before but only twice: in one of the Spyro the Dragon games for PS1 (which also made my mom motion-sick to watch me play, and that had never happened to her before with a game), and in Mirror's Edge. I couldn't get through the tutorial mode in Mirror's Edge because it almost gave me a migraine, or vertigo, or both, I don't know. I didn't feel good, that's for sure. Like, I bet that there are always playtesters in the really egregious games who are writing "this game makes me nauseous" on the feedback form but I wonder how often game companies try to fix those issues, or if they just go "that's an edge case and it's too expensive to fix the camera motion now, let's just ignore the puke-bug".

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